This is the sign up thread for the Halo 3 League.
Please read the below conditions, these are to ensure fair gaming.
Rounds• Rounds will be played once a week.
• The game types and matches will be placed into my Bungie share in the first 6 slots.
• Home team captains will be responsible for making sure they have downloaded these gametypes before the the matches take place (if your team is listed first on the fixture, you are the home team).
• Each round will consist of 3 matches played in this order: Slayer - CTF/Assault - Other.
• All matches will be based upon Bungie gametypes, or existing matchtypes in use at our LANs.
• Both team Captains will be responsible for submitting the results to me after each round.
• All matches are to be played 4v4 (I have allowed 5 players per team to allow for subs)
• No substituting players between matches in a round.
• If you are unable to field a full team, you have the option to forfeit, though you will receive no points for that round. Your opponent will receive 80% of total points for the round (or closest whole point without going over).
• Matches can be organised by team captains to be played from Friday night. If no agreed time/date can be organised, the matches will be played 9pm Tuesday night (You may find it easier just to organise to play every Tuesday at 9pm).
• All matches must be completed and submitted to me on the WAXLAN forums by midnight Tuesday. Any matches not submitted will be considered a forfeit.
ScoringScoring will use the same system applied to LANs. To clarify, I have listed it below.
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SlayerThe most the winning team can earn is 10 points. The most the losing team can earn is 8 points. 1 point per 5 kills in a 50 kills match. The losing team can not earn 9 points as we want an bigger buffer between winning and losing.
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CTF/AssaultThe most a winning team can score is 10 points. The most the losing team can score is 7 points. These are usually set up to be first to score 3 or 3 rounds of defence and 3 rounds of offence. It is quite simple. 3 points per flag. If the winning team wins 3-0, they are awarded a bonus point. If the losing team loses 3-2 they are awarded the bonus point.
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TerritoriesThe most a winning team can score is 10. The most a losing team can score is 9. This is played as 2 rounds of defence and 2 rounds of offence. Each territory captured is worth 1 point. In this gametype we allow the 9th point for the losing team as every territory taken is usually earned.
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King of the Hill/OddballThe most a winning team can score is 10. The most the losing team can score is 8. Time based objective games are 1 point for every 10% of the total time required. The losing team can not earn 9 points as we want an bigger buffer between winning and losing.
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New: GriffballThe most a winning team can score is 10. The most a losing team can score is 4. This is simple, 5 rounds, 2 points per bomb score.
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New: ConquestThe most a winning team can score is 10. The most a losing team can score is 5. 1 point for every 2 territories in the total score at the end of the match. In the case of the final score being 11-10, the winning team is awarded an additional point. Theoretically a score of 10 is possible, but extremely unlikely.
Sign up• Teams must consist of West Aussies, as some rounds will be played at LANs.
• If you are not in a team,
please post here that you are looking for a team, looking to create a team, or looking to fill a spot on a team.
• Captains are responsible for the organisation of their teams.
• Captains only, please sign up your team in the following manner:
Team NameCaptain (c)
Player
Player
Player
Player
Final decisionsAs I am also competing in the league, any time a decision I make comes into dispute, I will allow a vote by the team captains. This vote is in the interest of me being fair. Ultimately I have the final say, but I don't like people to think I am being unjust. I believe in fair matches and will encourage good sportsmanship.