n1cholas wrote:
The loadouts could have been good but are terribly balanced, Armour Lock slowed down the game, Camo was used by everyone in CTF games and sprint opened up cheap melee opportunities were there was little left but to go for a double KO via sticks or beatdowns.[
Radar Jammer:
From the plethora of objective games I played in the beta I can say that camo was hardly ever used let alone effectively by either the defensive or attacking team in CTF also it is too short lasting when crouch walking to be over powered. The radar jammer actually gives away your general position leaving you open to the much more powerful grenade damage in Halo Reach. I found this to be the easiest armour ability to counter as such.
Btw from what I saw the most commonly used abilities in CTF matches seemed to be armour lock (for returning the flag) jetpack and sprint.
Sprint:
This ability isn't over powered at all. You're easy to see, no special shielding, no camo - really my favourite ability too. In terms of being able to get to a contested objective or power weapons quickly this is the best option.
Armour Lock:
The only over powered armour ability IMO. Not due to slowing gameplay in terms of kills... after learning of the EMP blast it gives off I stayed back from them and naded them at the time I expected their lock to end = easy kills. Where this WAS over powered was in relation to returning the flag. I did request (via the beta feedback forum) that Bungie either lengthen flag return times or shorten the armour lock period as currently they are too close to each other in duration. It was evident that upon doing the hard work of getting the flag out of the base it was too easy for the defending team to return the flag by having a guy sit on it with armour lock activated.
Jet Packs:
You're flying / sitting duck at the same time so hardly over powered.
Lastly re: Halo 3 vs Reach. I don't for a second doubt a large number of Halo 3 players will remain playing Halo 3 rather than play Reach. They probably also don't like the very different MP game Bungie have developed in Reach. The engine isn't the same, the gameplay isn't the same and the whole rank system is overhauled. If you enjoyed Halo 2 and 3 I doubt this would wet the appetite as it's nothing like either of those games.... combining elements of Halo CE (single wielding, fall damage, health packs, shield system etc) with completely new elements and weapons.
I like both games personally. Halo 3 is good fun (when you're not lagging like a SOB) and Reach is so refreshingly different. I wouldn't want to buy another rehash of Halo 3 MP though as there is one already in this current hardware generation. Halo Reach has expanded my Halo MP options to two distinctly different FPS games now and for that I'm very grateful.
Most of the Halo CE fans I know love the return of so much of the Halo CE way of doing things in Halo Reach. I was just elated that my biggest concern (about the single shot accuracy based weapons) was not a problem at all.
As for MLG guys struggling with Reach -

lol great!!! I'm sure they are. 6yrs and 2 games worth of very similar game engine / mechanic and now this. I'm betting most will give up or keep a Halo 3 based MLG competition going in preference.