It is currently 10 Feb 2012, 02:56

Contact Us | All times are UTC + 8 hours



Welcome
Welcome to waxlan

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!


Post new topic Reply to topic  [ 56 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 11:12 
Offline
Site Admin
Site Admin
User avatar

Joined: 07 Jul 2009, 21:39
Posts: 2471
Location: WA, Perth, Nor
Highscores: 1
GamerTag: NemaLive
Awsome night has to be up there as one of the funnest lans in a long time..

a big thanks to everyone that attended and to the victors...skitzy for the close win in the MW2 ffa and monks team for anhilating the other teams.....green men were kicking ass until they figured they couldnt fit into the prizes and let a more scrawny team win :lol:

we will be posting scores and details of the matches here and photos of the lan in the photo's bit

_________________
Image
Image


Top
 Profile  
 
 
 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 12:08 
Offline
Captain
Captain
User avatar

Joined: 08 Jul 2009, 16:11
Posts: 2762
Highscores: 2
GamerTag: Farreg
Also, did people prefer the structure to the multiplayer matches? It took a couple of hours to set up and I just wanted to know if it was worth it?

_________________
"Censorship is like saying a man can't eat steak because a baby can't chew it"
Unknown

Image
Image

Image

Mondays - Halo Reach; Tuesdays - CoD.
Starting from about 8-9pm.


Top
 Profile  
 
 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 14:48 
Offline
Private
Private

Joined: 14 Nov 2009, 17:29
Posts: 403
Location: forrestfield
GamerTag: any1seenjoe
need more griffball:P


Top
 Profile  
 
 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 14:54 
Offline
Apprentice
Apprentice
User avatar

Joined: 17 Mar 2010, 17:30
Posts: 114
GamerTag: iTz Electrickk
Thanks for going to all the trouble of setting that up for us greg. I thought the rounds were really well thought out but I could've done without the grifball & lowball variants.

_________________
Image


Top
 Profile  
 
 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 14:58 
Offline
Lieutenant
Lieutenant

Joined: 18 Aug 2009, 17:33
Posts: 2003
Highscores: 4
GamerTag: Nerd For Truth
NemaLive wrote:
green men were kicking ass until they figured they couldnt fit into the prizes and let a more scrawny team win :lol:


Ha Ha Ha

Dan that has to be the best comment on this site!!!

:D

_________________
Image

Game Completion - 64


Top
 Profile  
 
 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 15:14 
Offline
Apprentice
Apprentice

Joined: 11 Mar 2010, 01:09
Posts: 135
GamerTag: n1cholas
The following are my point of view, thoughts and opinions of some events that took place before, during and after the LAN. These thoughts and opinions will no doubt differ from others but they are mine and weren’t due to any external pressure. I'll try to be brief.

Concerning team changes I was initially on the Red Team but when Mat wanted to come I decided to leave so I could team with him on another team as I had taken the last spot on Red.

I contacted David and asked him if he wanted to team with Mat and I and he agreed. He mentioned Monk but I didn’t think Monk was really interested.

Shorty before the LAN David and Monk must have talked and decided to make Team Monk. It wasn’t confirmed for me until the day of the LAN when I read Monk’s post on the WAXLAN forums.

Upon reading the post I was honestly thinking of not attending because I didn't want to ditch Mat after we had been playing a lot that week. I eventually decided to go after hearing Keree wasn't attending hence my rather late arrival.

I'm sorry to the Red team if they felt I was team hopping but now you know my story.

It is easier to understand the following if you know about the concept of flow.

http://www.jenovachen.com/flowingames/introduction.htm

Now I know many people think spawn killing is part of the game but I personally don't feel it is in the spirit of the game nor is it good sportsmanship to implement it excessively especially against first time, inexperienced and gamers that can't fight back due to starting weapons.

In particular I am sorry to the Red team for the Multiflag Narrows match and the team we played Territories against on High Ground due to the excessive spawn killing.

The events during games weren't foreseen by myself, I hadn't played with Monk in months and only social matches with David and Mat before the LAN.

Some people think spawn killing is part of the game but I felt pretty lousy at the end of the night due to a headache and they way things went down.

If the actions of my team disheartened and/or lowered others enjoyment of the LAN I am sincerely sorry.

I appreciate the effort Dan, Greg and others put into making it a great night.


Top
 Profile  
 
 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 15:37 
Offline
Apprentice
Apprentice

Joined: 16 Dec 2009, 12:23
Posts: 236
Location: Bunbury
GamerTag: Skitzy Au
I had no problems with that Nick, we had some fun games, and I'm sick and twisted enough that trying to get out of a spawn camp is half the fun. I managed to sneak up on David pretty good that game :)

And I blame Farreg for the AR starts on Narrows :P

No I'm just kidding, Farreg you did an awesome job at organising all the gametypes and everything, I had no problems with anything we played, that conquest one was also something I hadn't played before so it was kind of interesting. And thanks to everyone else who helped organise it all, Nema your cooking was mint :P And big thanks to Darth for letting me crash at his place. I had an awesome time can't wait till the next one.

_________________
Image
Image


Top
 Profile  
 
 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 15:41 
Offline
Recruit
Recruit

Joined: 31 Jan 2010, 09:36
Posts: 37
@N1cholas; Monk and I had discussed it and he thought that the lan was Friday night so had told me he won't be attending. When he realised it was Saturday (late Friday night) he said he could make it so I told him to sign up with us as a team. I did actually tell him you were most likely going to be bringing Mat (I wasn't sure if you were or weren't as you had simply mentioned it and nothing was set in concrete, but to be on the safe side).

All in all, I had a good time and it was a great night.

Just a few comments on some of the gametypes;
- Lowball: I don't think many teams were actually familiar with the concept of lowball (all teammembers need a certain amount of points with the ball in order for your team to win) so perhaps it would be best avoided.

- Griffball: Was fun. always a good laid back match (perhaps make it the bonus round)

- Conquest: Didn't like the spawn system as we made the mistake of capturing the enemies 'spawn' territory, causing them to spawn at our first one and our whole team wondering what was going on. We also got stuck in sudden death for quite some time.
Just a question though; in territories, are people immune to headshots?

- Team Slayer games: Good, although I think the starting weapon/map may have to be thought through. I think it was Round 11 that was Valhalla with AR starts (Not exactly a great combination). Just would prefer it as "large maps = BR start"

- Didn't play many of the mythic / DLC maps. Was looking forward to experiencing them as I don't actually own ODST and was borrowing it from a friend for the LAN.

- Team Colours: I think that 'team colours' should simply be their emblem so that people know who they're versing when in a lobby and not having teams go to their 'team colour' as it changes the spawns. I believe this happens with us once or twice (ie; on Isolation our whole team spawned on the top middle part of the map instead of behind one of the 'bases').
Perhaps standardising this to "host team is red" and "challenging/other team is blue". simply to make things even out a little.

- may think of more, and I know I couldn't do a better job at running it but I do not believe that these changes are dramatic to any extent.

I did like the set rounds and scoring (although, I'm still unsure how exactly it worked. I gathered '10 points for a win' which I assume was based off 1 point for every 5 kills the team obtained in slayer, however I don't know how objective games worked. I immagine it would be very difficult as people may complain about being up against a 'harder team' or anything if it was simply 1 points per flag captuer/bomb detonation and the 'winning score' for king of the hill and oddball divided into 10 with x amount of score per point).
as it I believe it is much better than simply "you 4 verse the 4 people over there" (exagguration)

---
edit
Yeah Skitzy, you did manage to sneak up on me quite well there. =( LOL @ Monk dying with sniper straight away.


Top
 Profile  
 
 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 16:12 
Offline
Private
Private

Joined: 14 Nov 2009, 17:29
Posts: 403
Location: forrestfield
GamerTag: any1seenjoe
some interesting points have been made about the objective games. I personally love the conquest one, before last night not even knowing that gametype existed.
As a person who doesn't play a hell of alot of halo3 and when I do play mainly slayer and team slayer (since match making seems to pop quicker in those) griffball and the occassional capture the flag, I am wondering whether it is worth maybe splitting halo 3 tourney's into 2 smaller ones.
One slayer based, and one objective games based. Of course this would only be possible with time allowing.


Top
 Profile  
 
 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 19:41 
Offline
Site Admin
Site Admin
User avatar

Joined: 21 Jul 2009, 09:34
Posts: 980
A great job with rounds Greg well put together.

Just after reading these last comments perhaps a free rounds with random spawn weapons.

Mixing it up this way will take away things like knowing where each weapon is placed on every map.

Also I think in some cases might balance some weaknesses other teams may have.

_________________
ImageImage


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 56 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

Contact Us | All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Donate Now
Donate Now



Report Violation

Xbox 360 by Scott Stubblefield




suspicion-preferred