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 Post subject: Re: Halo Reach Beta
PostPosted: 11 May 2010, 14:46 
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Sorry about last night, I fell asleep aroung 7:45 in my chair. Will be on tonight. :)

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Mondays - Halo Reach; Tuesdays - CoD.
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 Post subject: Re: Halo Reach Beta
PostPosted: 12 May 2010, 13:08 
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Why you can't blame lag with some weapons and other useful advice:

Quote:
The second thing that will strike you in Reach is the increased difficulty of landing shots with many of the weapons. There are two reasons for this, the first of which is the decreased autoaim when compared to Halo 3. Put simply, Reach is doing less to help you hit the target, meaning you’re going to have to pick up the slack. The upside, however, is that many of Reach’s weapons are ‘hitscan’, which means the game calculates whether or not you landed your shot solely on the basis of where your reticle was when you pulled the trigger. Forget the simulated ballistics and flaky ‘spread’ of Halo 3’s Battle Rifle, and stop leading your targets; all you have to do in Reach is aim and fire. Simple, right? As things stand, it’s harder to shoot accurately in this game than it was in Halo 3, but when you miss it’s more likely to have been your fault. I don’t say these things to hurt you; once you understand that a bullet’s travel time is often infinite in Reach (and that, in fact, the bullet doesn’t really exist), things are going to get easier. One disadvantage of the new system is that the ‘bullet trail’ you see when firing a hitscan weapon can be deceptive, and the issue is compounded by latency. So trust in your reticle, not in the trail. Your reticle knows what’s up.


See here for more.

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 Post subject: Re: Halo Reach Beta
PostPosted: 12 May 2010, 13:38 
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It's definitely better than Halo 3 and Halo 3 was much better than Halo 2. I like that the auto aim reduces more as each new Halo game came out.

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 Post subject: Re: Halo Reach Beta
PostPosted: 12 May 2010, 17:47 
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Joined: 16 Nov 2009, 16:29
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H2 > H3

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 Post subject: Re: Halo Reach Beta
PostPosted: 12 May 2010, 18:55 
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Heners wrote:
H2 > H3


IMO Halo 3 > H2 :P

No modders, No super bouncing, No grenade jumping, No sword flying, No flag pulling, No circle boosters, Less geometry glitches and way less auto aim. H2 auto aim was far too heavy = two enemies crossing paths could literally drag your aim from the rear player to the one in front.

I only tip my hat to Halo 2 for paving the way for the future improved Halo games. :)

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 Post subject: Re: Halo Reach Beta
PostPosted: 12 May 2010, 21:33 
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Ahaha, everyone has their own opinions :D

Should join in on this thread, sign up if you wish - http://www.aclpro.com.au/forums/topic/1 ... entry14017

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 Post subject: Re: Halo Reach Beta
PostPosted: 13 May 2010, 18:14 
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Heners wrote:
H2 > H3

No.

HR > H3 > H2 < H1

Halo 2 is the let down of the series for me.

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 Post subject: Re: Halo Reach Beta
PostPosted: 13 May 2010, 18:21 
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Ouch Farreg, h2 were the glory days.

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 Post subject: Re: Halo Reach Beta
PostPosted: 13 May 2010, 18:34 
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H2 was the worst incarnation. HCE was way better. The dual weilding in the sequel detracted from the great gameplay that was present in the first game. Accompanied with BXR and superbounce, it turned the game into who could take advantage of glitches the best.

Even with Bungie condemning it and saying don't glitch or you'll feel the banhammer, very few glitchers actually got stung. Those who played by the rules were penalised and the game benefitted those who didn't. Couple that with the worst host allocation and lag in the series & I was happy to see it go.

Having said that, I do miss some of the maps, but then again, I still miss maps from the first game.

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 Post subject: Re: Halo Reach Beta
PostPosted: 13 May 2010, 18:35 
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Well then h2 for competitive was the best :D

But you do hold some good points, alway's love jumping back on the old Halo games.

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