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 Post subject: Final Fantasy XIII
PostPosted: 10 Mar 2010, 19:31 
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Impressions at 4 hours in. I am not posting spoilers.

360 vs PS3
Let me begin with my intense internal debate prior to buying this game. Xbox 360 or PS3. This game was made for the PS3, there is no arguement on that matter. And graphically the PS3 has always been superior. This game was not going to play any better on the 360, and was going to have it's graphics compressed to fit onto 2 DVDs as 3 DVDs for a game was felt to be too much. That last point was changed since the original announcement, as to my pleasant surprise the 360 version was released on 3 DVDs. 3 very full DVDs. The FFXIII weighs in at 25GB, easily handled by a BD, and luckily enough 3 DVDs without additional compression required - 360 won out for me if you were interested.

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360 and PS3 covers are identical, and there is very little visual difference between the 2 games. Just 1 BD vs 3 DVDs.

Impressions
Right from the start, there is the unmistakable feel of a FF game. The square box with text, and options with the 3 fingered gloved hand present themselves before any graphics appear, and let me tell you there is a beautiful intro sequence. The game begins with a beautiful intro video as per it's previous incarnations. The basic elements are there, the talk/explore dynamic consistent with the series and the changeover into the battle sequences, which run on the FF tried and true ATB system.

The CGI and the gameplay work well together, the difference is quality is there, but the difference is slight and doesn't take you out of the story. In previous incarnations the CGI was very obviously a cut scene and usually when you got one you put your controller down while it was playing, this game you don't put your controller down, coz you get the impression you will have to start playing any moment.

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Battle
The ATB system they have been using in the FF games makes it's usual appearance, with slight ammendments. You have a gauge that lets you chain multiple attacks in your turn, some moves take up more than one spot in your multiple attacks but increase damage, you can also just perform some of the attacks by hitting the Y button to perform any completed queued attacks right away.They have also removed and added from the basic options. Previously you would have had a basic attack option, this has now been replaced with an Auto-battle option. Essentially this will choose the best standard abilities automatically, you do have the option to choose this manually, but my experience so far is that it is pretty much consistent with what I want to do.

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This is pretty much how the menus look in battle. Except in English...

Magic has only just been introduced into my game, and is also picked up by the auto battle option, though once again, you can choose this manually. There are also abilities, those not really considered attacks, which are not initiated through auto battle. And, as always, the ever presend Items option.

Menu/Leveling up
The menu is full of info, and there is a lot to sort through, the game introduces you to aspects slowly so as to not overwhelm you, maybe just whelm you.

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The english is close, but not quite right, but you get the idea.

Leveling up will seem familiar to those who played FFX, they use a variant on the sphere grid, but a 3D approach, called Crystallarium. It's quite easy to use, and I reckon it functions a little easier than the old sphere grid.

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This is just one branch of the 3D model used for leveling up.

I still do not have summons or the vehicles, and I am still mostly in the linear part of the game where they set the story and tutorials. More to come when I have played more.

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 Post subject: Re: Final Fantasy XIII
PostPosted: 10 Mar 2010, 20:21 
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Cheers Greg, will get round to this as soon as I finish the latest Borderlands DLC

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 Post subject: Re: Final Fantasy XIII
PostPosted: 10 Mar 2010, 21:10 
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Good Read.

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 Post subject: Re: Final Fantasy XIII
PostPosted: 11 Mar 2010, 08:58 
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Recommend? Battle system looks bit complicated but I'm thinking on getting it.

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 Post subject: Re: Final Fantasy XIII
PostPosted: 11 Mar 2010, 15:01 
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Yeah if you can't get to HN, price match Target, they have it for $85

But HN is obviously the best choice for Waxlaners

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 Post subject: Re: Final Fantasy XIII
PostPosted: 11 Mar 2010, 15:55 
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Piece o shit turkey noggin! If only I saw this before I bought it at lunch at jb for $100 because I just scanned game,Eb and they all have it for 100. Bugger! Hn oz park too far away from me. I'd pay the discount in fuel.

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 Post subject: Re: Final Fantasy XIII
PostPosted: 11 Mar 2010, 19:09 
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Final Fantasy XIII DLC Not On The Cards After All:

Just when we were getting excited about the prospect of Final Fantasy XIII downloadable content, the game's producer and director, Yoshinori Kitase and Motomu Toriyama have gone and squashed any hope of supplemental material making its way into the game.

"Regarding the DLC content, we feel that the final product is 100% enjoyable… it's the complete package. So we’re not planning any DLC at this time" the duo told the US PlayStation Blog.

And you can forget about ever playing that rumoured cut content too. There are no plans to offer any such material and apparently never were.

"In regard to the rumoured cut content, we feel it was taken out of context," said Kitase and Toriyama. "There are a lot of ideas that are brought to the table, and then the team takes the best ideas out of those, and the final product is polished that way. There was content that were 'ideas' that didn't make the final content, but the team isn't looking to release that as downloadable content."

Despite the news appearing on a Official PlayStation site, it's taken as read that it also applies to the Xbox 360 version, though Avatar items, themes and gamer pics may still appear.

Final Fantasy XIII is slated for a March 9th release.

Source: http://www.x360a.com/news/news-4399-Fin ... r-All.html

x360a Review: Final Fantasy XIII:

Quote:
There seems to be a tradition in my household every Christmas that spurs one of our family members to take one of their gifts for their loved ones, stick it in a box and apply enough wrapping paper and layers of Sellotape that it would be enough to contain a small nuclear explosion. To them it’s hilarious, but to the poor unsuspecting soul, it’s a painful way to open up something they’ve waited so long for. That in a nutshell is Final Fantasy XIII with the real meat of the game buried beneath 20+ hours of barely bearable and linear gameplay. For the first time on the Xbox 360, the world’s longest standing franchise – probably – is back, with some slick impressive visuals, but it’s not all as plain sailing as it sounds.

As one has come to expect with the Final Fantasy franchise, Final Fantasy XIII backs a group of uncouth, floppy haired individuals into a corner to – yes, you guessed it – save the world. Your crew of bizarrely named individuals – Lightning, Snow, Hope and co. – embark on an adventure to save the world of Cocoon against a terror Square Enix like to call the L’Cie. The story in Final Fantasy XIII is admittedly a little deeper than the stories the franchise usually rustles up, with plenty of conflicting motivations and nice little twists that our band of heroes face along the way, but it suffers from being a convoluted affair that takes a good few hours to truly grasp. The crux of it is, there are these divine and all-powerful beings called the Fal’Cie who can create the L’Cie to do their dirty work. These L’Cie are stuck between a rock and a hard place, having to choose between either completing their mission – a la their Focus – whilst causing misery along the way but gaining eternal life through the peaceful slumber of crystal stasis, or not completing it and turning into a mindless monster the inhabitants of Cocoon call the Cie’th. Our gaggle of unlikely heroes must band together to fight with their so-called destiny, making plenty of hard decisions along the way. Some of you reading that might be a little confused, but don’t worry, we were for the first 5 hours.

The world that Square Enix has created to tell this story though ranks up there with the best of them and although linear at times, the universe boasts an incredible diversity to it, with environments ranging from crystal jungles and picturesque oakwood forests that contain all the colours of the kaleidoscope, to the neon city of Nautilus and the vast, wild plains of Gran Pulse. Visually, they look stunning – as do the characters and the cutscenes – but the more ambitious locations do suffer from the odd frame-rate issues – Nautilus and Gran Pulse especially. Each environment even has an equally as epic score attached to it – created by FFVII and FFX’s composer, Masashi Hamauzu – which seems to carry more of a Western vibe to it whilst still retaining the rather perky Final Fantasy charm.

The problem with the world, and most of the game for that matter of fact, is that it’s terribly linear. At times, it doesn’t even feel like a Final Fantasy title. You’ll find that you spend a vast majority of time navigating thin walkways and paths with either one of two ways to go: towards the objective or down a path that leads to an item. Side quests in this latest instalment are few and far between and it’s very rare you’ll step off the golden brick road to indulge in some random task that’s not tied to fighting your destiny.


Read Full Review: http://www.xbox360achievements.org/game ... ii/review/

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 Post subject: Re: Final Fantasy XIII
PostPosted: 11 Mar 2010, 20:45 
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KnivezXIII wrote:
Piece o shit turkey noggin! If only I saw this before I bought it at lunch at jb for $100 because I just scanned game,Eb and they all have it for 100. Bugger! Hn oz park too far away from me. I'd pay the discount in fuel.


Sorry Man,

It doesn't help but I also got mine a day early on Monday too, I got him to price match even though Target had started selling it early but pulled it.

So I was quite chuffed really, shame it hasn't been anywhere near my 360 though.

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 Post subject: Re: Final Fantasy XIII
PostPosted: 12 Mar 2010, 08:59 
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4.5 hours into the game and I wanna play more. Once viewing the turtorials for every little game concept it doesn't look so hard anymore. The only hard things are is trying to make a tatical choices on choosing a class for each characters considering a main aspect of the game is that you can switch class mid fight. Someone who was a dps is now a healer. As going through the first mission just looking around at the city was purely amazing and the level of detail they put into the game is fantastic.

I wanna go home from work already and play more. =[

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 Post subject: Re: Final Fantasy XIII
PostPosted: 12 Mar 2010, 11:19 
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wish i never got it waste :wall: stuck on chapter 3 :hmmm:

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