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 Post subject: Dead Rising - Case Zero
PostPosted: 05 Sep 2010, 10:26 
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Joined: 12 Jul 2009, 13:42
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Played it - finished it (well I've had 3 of the 6 possible endings and completed every achievement). I think Case Zero is a very fun little Arcade prequel to DR2 and at only 400MS is well worth it. I really think anyone who loved the first game as I did would enjoy this immensely.

Still Creek (the setting for this prequel) isn't a large town but there's enough variety of stores and weapons to give you a good idea how weapon combinations work and how faithful Blue Castle have remained to the original game. I was very pleasantly surprised by the improvements though. Now in accuracy mode you can move side to side or forwards and the accuracy mode is not clumsy anymore. That for me was a massive improvement on the very clunky version of accuracy mode in DR1. Also it feels to me that the camera / viewpoint handling has improved too.

I do find the running speed of Chuck to be incredibly slow but mind you its been a while since I played Frank West at level 5. My Frank character is level 50 and runs at a damn good speed and can easily kill zombies even with quite weak devices.

Disclaimer: If you're not a Zombie game fan don't buy this... as that's all Dead Rising games are about. If you love being in a RPG with thousands of zombies littering the landscape you'll love this like you loved DR1. So if you hate RPG's or Zombies please don't get it and say "Damo said this was good... WTF?" lol.

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 Post subject: Re: Dead Rising - Case Zero
PostPosted: 05 Sep 2010, 10:47 
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Joined: 18 Aug 2009, 17:33
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Nice write up, you captured my feelings exactly, it was fun whilst it lasted, I only have the spend $100K one left and that's not too difficult.

I agree with the speed thing too, I kinda got a bit annoyed with the slowness but I suppose it should be OK with him levelled up.

It's also nice that they capped it to lvl5 and if you buy DR2 then your character is imported giving you a bit of a head start.

At 400ms for 200gs then it's a must for GS Whores, or if you want a bit of random zombie killing you could do a lot worse.

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 Post subject: Re: Dead Rising - Case Zero
PostPosted: 05 Sep 2010, 13:46 
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Nerd For Truth wrote:
At 400ms for 200gs then it's a must for GS Whores, or if you want a bit of random zombie killing you could do a lot worse.

I wasn't a fan of the original DR. Though I am a fan of achievements (though not likely to get this game), you did leave out roughly how long it would take to get the achievements.

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 Post subject: Re: Dead Rising - Case Zero
PostPosted: 06 Sep 2010, 10:18 
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I had finished all the GS from 3 play throughs with 3 different endings

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 Post subject: Re: Dead Rising - Case Zero
PostPosted: 06 Sep 2010, 12:38 
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Yeah about 4-5 hrs, in the 1st playthrough you can get 70% of them, and things like the weapon creator and money spent carry through plays.

An entire playthrough takes about 3 hrs = 12hrs Game Time.

You can get the bike, defeat Jed, Rescue all Survivors in 1 play through as well as combine 4-5 weapons.

If you use a guide I reckon you could get everything on playthrough 1 except kill 1,000 zombies (must be done in 1 playthrough) and spend $100,000 (can be done multiple times, but if you do the 1st playthrough doing all the above you WILL spend $30,000 easily, in fact you have too.)

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 Post subject: Re: Dead Rising - Case Zero
PostPosted: 06 Sep 2010, 19:58 
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Joined: 20 Jul 2009, 12:13
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Location: Langford, Perth, WA
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Where go u get a shotgun from ?

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 Post subject: Re: Dead Rising - Case Zero
PostPosted: 06 Sep 2010, 21:24 
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MMMatt wrote:
Where go u get a shotgun from ?


Well mate there are two places you can get a shotty:

1. The Sheriffs Office.

2. The Hunting Store.

The front entrance to both of these buildings are locked however let chuck do some climbing and investigating and you will find the alternate entrances to the unlock the front doors from the inside.

The alternate entrance to the Hunting Store is on it's rooftop. Inside the hunting store are 2 Assault Rifles, 2 Shotguns, 2 Broadswords, 2 bow and arrows, and an unlimited supply of Handguns and Bowie Knives. You WILL need a shotgun to finish the weapon combinations as it is part of the "boomstick" combo (with the pitchfork). You WILL also need the Broadsword to trade with the two biker dudes behind the Grocery store if you want to collect all the bike parts.

The alternate entrance to the Sheriffs office is via climbing over a fence about 100m down the road (heading towards the roadblock - on the right hand side of course) follow the back alley and it ends in at the Sheriffs station... go up the two flights of stairs and you will find the shot gun.

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 Post subject: Re: Dead Rising - Case Zero
PostPosted: 06 Sep 2010, 22:41 
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I have been inside the hunting store and saw them in the glass case. Did not know that you could take them out...

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 Post subject: Re: Dead Rising - Case Zero
PostPosted: 06 Sep 2010, 22:47 
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Yeah you need something to break the case like a baseball bat ot 2x4. But it's better than the sheriffs office as there's 3 and the broomstick special is the best to get PP

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 Post subject: Re: Dead Rising - Case Zero
PostPosted: 07 Sep 2010, 15:28 
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Nerd For Truth wrote:
Yeah you need something to break the case like a baseball bat ot 2x4. But it's better than the sheriffs office as there's 3 and the broomstick special is the best to get PP


I just grabbed an assault rifle and used accuracy mode to fire off a single shot into each glass cabinet. Faster than trying to whack them because sometimes you don't make contact.

Both Assault Rifles in there are not in cabinets

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