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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 22:45 
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Weapon lotto? :D


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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 23:00 
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Just an FYI below for the query on scoring.

The scoring system used is one I implemented right back in the Halo 2 days when we saw WAXLAN in it's first incarnation. We have usually had it written in some form or another on every site we have used to organise LANs, except this one.

I will try to cover it off below, and make a more official one at a time that is not 11pm at night before a work day. All the below info relates to team matches.


Slayer
The most the winning team can earn is 10 points. The most the losing team can earn is 8 points. 1 point per 5 kills in a 50 kills match. The losing team can not earn 9 points as we want an bigger buffer between winning and losing.

CTF/Assault
The most a winning team can score is 10 points. The most the losing team can score is 7 points. These are usually set up to be first to score 3 or 3 rounds of defence and 3 rounds of offence. It is quite simple. 3 points per flag. If the winning team wins 3-0, they are awarded a bonus point. If the losing team loses 3-2 they are awarded the bonus point.

Territories
The most a winning team can score is 10. The most a losing team can score is 9. This is played as 2 rounds of defence and 2 rounds of offence. Each territory captured is worth 1 point. In this gametype we allow the 9th point for the losing team as every territory taken is usually earned.

King of the Hill/Oddball
The most a winning team can score is 10. The most the losing team can score is 8. Time based objective games are 1 point for every 10% of the total time required. The losing team can not earn 9 points as we want an bigger buffer between winning and losing.

And there is new scoring below for the more recent gametypes.


New: Griffball
The most a winning team can score is 10. The most a losing team can score is 4. This is simple, 5 rounds, 2 points per bomb score.

New: Conquest
The most a winning team can score is 10. The most a losing team can score is 5. 1 point for every 2 territories in the total score at the end of the match. In the case of the final score being 11-10, the winning team is awarded an additional point. Theoretically a score of 10 is possible, but extremely unlikely.

Hopefully this clears up any confusion.

And lastly, Weapon lotto seems to be a gametype everyone either loves, or loves to hate. I will make a poll asking whether to keep it or retire it...

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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 18 Apr 2010, 23:16 
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Nicholas I don't think you need to worry about people being offended or upset about viewing your team as spawn camping. As a member of Red Team I certainly didn't feel that way about either of our games against Monk's team (your team).

Actually quite the reverse mate. I consider what your team did to be fair as spawn camping / base suppression is often required in objective games to make grabbing the flag easier and less dangerous. Also need to commend your team for not prolonging the match despite having the potential to do so based on your dominance:

After grabbing a sniper rifle and scoping across the map (Narrows) I did see the flag carrier divert from directly capping the final flag. I will admit that at that instant I had concern that the flag bearer had in mind to prolong the game for kill whoring but a few seconds later he travelled the two metres to the left to cap it. I consider that to be very good sportsmanship.

In terms of your playing on Red Team I will admit I thought it was strange seeing you playing on Monk's team after you had previously said you didn't want to play. But I wasn't upset about it - things come up and everyone can change their mind... also just because we asked you first really shouldn't mean you're forced onto our team.

My only comment on the situation was to Greg before the Halo rounds started saying that I thought your team was unbeatable. I simply based this upon my knowledge of all four of your team members. It was obvious that your team didn't have a weak link in the face of the nights competitiors. Having a whole team of experienced slayers / objective players will always win out against opposition which sometimes only went 2 man or 3 man deep in terms of regular playing experience. Unfortunately we couldn't put up much competition for Monk's team as we did have a last minute exclusion from the team (Badballer who was unfortunately unable to attend) which changed our dynamic significantly. However I enjoyed playing with Mulderzero and it was good to see his progression and improvement as the night went on.

In regards to Misomania's comment re: BR vs AR starts:
I don't really agree with that suggestion in relation to the example you used of Valhalla. Mainly because I think that map has more than adequate number of BR locations on it for 4v4. You have 4 BR spawns in each base. The you have another 3 either side of the map in your sides midfield. Then another two in the very middle of the map (one on rock ledge facing pelican and one on cliff facing turret). Even if all 4 BR's were awaiting respawn in your base you would only need to travel about 40m to get one. In such a situation I consider attaining a BR to be part of that maps gameplay strategy. Where I would agree is on maps where there is a disproportionate number of BR spawns to the number of players playing (such as Narrows which I find very frustrating - when I don't get to start with one of the two base spawning BRs as per last night). The dominant team will have access to 4 BR spawns (top middle + two in their base) which only serves to make coming back near impossible once centre dominance is lost. As such I've always disliked Narrows. I think Bungie have the right idea on this one - Big Team games are BR starts on Valhalla but not for 4v4 games.

I do like Misomanias suggestion of keeping competing teams to red vs blue. The table only needs team names and in game it isn't a problem as we only ever 2 teams vs each other. First game of the night we played as red vs Monk's team who were pink or purple and the colour distinction was poor due to similar hues plus the warm background of the Sandbox map as a whole.

I think Darth Ghost's suggestion of adding Fiesta into the mix of the accessible game types is a good one. Random weapon spawns and maps spawns in slayer would potentially help novice players to gain an advantage over elite players and balance the game play.

I enjoyed the whole night and I think we all need to thank Greg for giving us so much variety. I think he doesn't hold such an elitist viewpoint on the game which is good because his game selection was highly accessible to all skill levels. I know in LANs where I would choose game types I would only have have traditional slayer, ctf/assault, MLG or team sniper rounds. While these are highly skilled variants they aren't really going to be accessible to novice players.

I think given the number of wants and preferences of people playing last night the organisers did a good job of giving everyone something different.

Lastly the current scoring system was arrived at from years of trial and error. I can vouch for it not having been pulled out of a hat or an after thought. I think it works well as illustrated by the fact no team finished the night with zero points. I also liked the double points option for teams who are low on the progressive leaderboard. The double points round for those teams is a genius idea.

Its all about making the night as accessible for everyone whilst using a LAN game which is wonderfully suited to customisation. So finally thanks to the organisers on a well run LAN!

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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 19 Apr 2010, 06:51 
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Quote:
After grabbing a sniper rifle and scoping across the map (Narrows) I did see the flag carrier divert from directly capping the final flag. I will admit that at that instant I had concern that the flag bearer had in mind to prolong the game for kill whoring but a few seconds later he travelled the two metres to the left to cap it. I consider that to be very good sportsmanship.


I was less than half shields and you had a sniper. I didn't want to risk dying so easily so figured I'd wait the extra 30 seconds before capturing and captured as your teammate was, apparently, coming in to that side of our base. I feel kinda bad.. I shot my teammate with the AR as he was about to capture the third flag, thinking he had full shield... He had no shield and I betrayed him.

On your BR start example for Valhalla; yes, I agree that it's not necessary for that particular map, perhaps I should have used a better example.

Yeah, we play too much.. Especially that Monk kid. ;)


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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 19 Apr 2010, 12:50 
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GR8 Colossus wrote:
After grabbing a sniper rifle and scoping across the map (Narrows) I did see the flag carrier divert from directly capping the final flag. I will admit that at that instant I had concern that the flag bearer had in mind to prolong the game for kill whoring but a few seconds later he travelled the two metres to the left to cap it. I consider that to be very good sportsmanship.


Yeah as david said the holdup was him betraying me for the final flag cap. :grrr:

GR8 Colossus wrote:
My only comment on the situation was to Greg before the Halo rounds started saying that I thought your team was unbeatable. I simply based this upon my knowledge of all four of your team members. It was obvious that your team didn't have a weak link in the face of the nights competitiors.


Hello weak link here lol, I'm definatly wasn't as experenced as my teammates and i found getting kills with good players like Nick, Monk & David on my team to be quite difficult.

BTW did you save the vids for any of your matches?

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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 19 Apr 2010, 13:18 
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iMa7h3w wrote:
BTW did you save the vids for any of your matches?

I forgot to set the date on my xbox when we got there, so the vids on the night didn't overwrite any of the ones that were already in my recent films list.

So I didn't hopefully somebody else managed to.

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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 19 Apr 2010, 14:02 
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iMa7h3w wrote:
Hello weak link here lol, I'm definatly wasn't as experenced as my teammates and i found getting kills with good players like Nick, Monk & David on my team to be quite difficult.


Haha you don't qualify as a weak link Mathew - nice try!! You have played a good amount of Halo 3 online and do very well in objective and slayer games so I knew you weren't a weak link.

iMa7h3w wrote:
BTW did you save the vids for any of your matches?


I've saved 3 full matches and one very small clip of the very end of our Narrows match when I managed to pick up snipe and got a nice no scope headshot at point blank range on Monk... while I had zero shields and he was coming around corner with Mauler to finish me off. That was a small victory for me in the overall context of that match haha. Then I ran out of room to save any more films but I'm going to have to trash something tonight as I want to save my Team Snipers Rampage on Heretic last night.

If you're interested I can post our (Red Teams) matches that I did save onto my file share?

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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 19 Apr 2010, 14:50 
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GR8 Colossus wrote:

If you're interested I can post our (Red Teams) matches that I did save onto my file share?


Yeah man put em' up, I've added Rounds 2, 3, 4 & 9 to my file share.

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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 19 Apr 2010, 20:39 
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Nerd For Truth wrote:
NemaLive wrote:
green men were kicking ass until they figured they couldnt fit into the prizes and let a more scrawny team win :lol:


Ha Ha Ha

Dan that has to be the best comment on this site!!!

:D


Thanks man I aim to please...and its true theres no way i was getting into that L4D2 shirt with out looking like a boomer :mblo:

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 Post subject: Re: april 17th lan feedback and topic
PostPosted: 19 Apr 2010, 21:04 
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Unfortuantely there was too big a gap between plugging my console back in to save any matches. Sorry.

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